The Project Panel
The Project Panel, one of the "access panels" in Bitwig Studio, can be shown by clicking the file icon in the window footer.
The purposes it serves are divided over five tabs and a special pane.
Settings Tab
The Settings tab contains project-specific settings.
This starts with the Defaults for the Clip Launcher. These settings represent this project's configurations for both the Main and ALT trigger actions. All clips are initially set to trust these project-wide settings, representing the same functions described earlier (see Launch Section and Triggering Launcher Clips).
The default Main settings represent a traditional trigger behavior: the Launch Quantization waits until the next bar line (1 bar
), the Launch Mode will cleanly Trigger from Start
of the clip, and when the trigger gesture is released, playback will simply Continue
whatever it was doing (essentially the null Release Action).
In contrast, the default ALT settings offer a legato jump into the new clip: the Launch Quantization is set to Off
so the change happens immediately, with the new clip taking over from the previous clip's relative position (as the Launch Mode is set to Legato from Clip (or Project)
), and when the trigger gesture is released, the Release Action causes playback to Return
to whatever was happening before this clip was triggered.
While these two behaviors can be quite expressive, you can of course change these project settings and quickly redefine performance of this song, even while it is playing back.
To swap the project's Main and ALT trigger behaviors: click the stacked arrows icon between the Main and ALT labels.
A final Post Record Action options are available as well, and how long to Delay the selected action after a Launcher clip recording has stopped.
Then in the Remotes & Modulators section are a few settings related to track-level modulators and remotes, including:
Whether to Show group headers in Device Panel or not (which would hide the headers for group and project levels in the Device Panel).
Whether to Alias preset remotes on tracks, which would show certain device remotes in the place of unique track remotes (when none are present).
The number of Track remotes shown in mixer, in case you'd like to limit that section's space or pick a number that matches your controller, etc.
Project Remotes Pane
A special Project Remotes pane is available at the bottom of the Project Panel.
To show the Project Remotes pane: click the Project Remotes icon at the bottom of the Project Panel.
This special Project Remotes pane can also be used for mapping or editing your project remotes, and it will stay visible regardless of which tab you are on in the Project Panel.
Info Tab
The Info tab allows you to fill in several metadata fields to describe your project. While you can use each of these fields as you see fit, their purpose is to help you store information and notes about each project file. Depending on which audio format you choose, some or all of these values might be included as tags in your output files.
Sections Tab
The Sections page shows all Arranger cue markers and Launcher scenes in one list, displaying the name and color of each, as well as the position (for cue markers) and the number of contained clips (for scenes).
Selections made in this tab act the same as when actual Arranger cue markers or Launcher scenes are selected. For example, pressing RETURN triggers whatever is selected. Or right-clicking selected Arranger cue marker(s) allows you to , setting the Arranger Loop Selector to match the selected marker range.
Additionally, the Launcher and cue marker icons on the left edge can be clicked to toggle their visibility in the panel. And the 'text bubble' icons on the right of each section expand the entries to include space for showing their comments.
When comments are shown, clicking in each entry's header line selects that scene/cue marker. Clicking in the space below allows text entry of new comments, or even dragging to make text selections and edits.
Files Tab
The Files tab lets you view and manage the audio files that are used by the current project.
The central focus of this tab is the list of audio files. At the top of the tab is a search field for narrowing the files being shown based on their name. And when one of the audio files is selected, an info pane will appear at bottom. This pane displays information about your file selection and offers a few options for auditioning files, similar to the browsers (see Preview Player).
To the left of each audio file listed is either a yellow square, a red square, or a blank space. This indicates the file's status.
A file with a blank space to its left is stored within the project's folder.
A yellow square indicates that the file being used is external, or located outside of the project folder.
A red square indicates that the file is currently missing and cannot been found. At the right edge of each missing file is a magnifying glass icon. Whenever a project has a missing file, its icon in the project tab section will include an exclamation point (!).
Files of all statuses will be shown when the Show All view button is enabled (it is the default). The other view buttons, External and Missing, show only files of those statuses when selected.
To search for a missing audio file: click the magnifying glass icon to the right of the file's listing. In the open file dialog that appears, navigate to the folder you would like searched, and then click Open.
To search for all missing audio files: click the Find All button at the bottom of the audio file list. In the open file dialog that appears, navigate to the folder you would like searched, and then click Open.
To replace one audio file with another: mouse over the file listing to be replaced, and click on the Replace button that appears on the right. In the open file dialog that appears, select the file you wish to replace it with, and then click Open.
To delete unused files from the project folder: click the Delete Unused button at the bottom of the audio file list. In the dialog that appears, uncheck any files that you want to keep, and then click Ok.
To move external audio files into the project folder: click the Collect and Save button at the bottom of the audio file list. In the dialog that appears, select whether regular external files should be collected, and whether files within Bitwig Studio packages should be collected. Then click Ok.
The Collect and Save function, found under → . Depending on the options you have chosen, you can use this to quickly move all used audio files into the project folder.
Plug-ins Tab
The Plug-ins tab lets you view and manage plug-ins that are used by the current project.
This tab is laid out very similarly to the Files tab. In this case, the central focus of the tab is the list of plug-ins. There is still a search field above the list. And to the left of each plug-in listed is either a yellow square, a red square, or a blank space.
A plug-in with a blank space to its left is operating normally.
A yellow square indicates that the plug-in has a version conflict. This means that the plug-in found on your system is an older version of the one that was saved in the project. When this happens, you can try to resolve it yourself, or you can ask Bitwig Studio to ignore the conflict.
To tell Bitwig Studio to ignore all plug-in version conflicts: click the Ignore all version conflicts button at the bottom of the plug-in list.
A red square indicates that the plug-in used in your project is currently missing and cannot be found. When this happens, you can manually install the plug-in in question and make sure that the plug-in's location is known to Bitwig Studio (see Other Settings for information on the Locations page of the Dashboard).
Plug-ins of all statuses will be shown when the Show All view button is enabled (it is the default). The other view buttons, Version Conflict and Missing, show only plug-ins of that respective status when selected.
- 0. Welcome to Bitwig Studio
- 1. Bitwig Studio Concepts
- 2. Anatomy of the Bitwig Studio Window
- 3. The Arrange View and Tracks
- 4. Browsers in Bitwig Studio
- 5. Arranger Clips
- 6. The Clip Launcher
- 7. The Mix View
- 8. Introduction to Devices
- 9. Automation
- 10. Working with Audio Events
- 11. Working with Note Events
- 12. Operators, for Animating Musical Sequences
- 13. Going Between Notes and Audio
- 14. Working with Projects and Exporting
- 15. MIDI Controllers
- 16. Modulators, Device Nesting, and More
- 17. Welcome to The Grid
- 18. Working on a Tablet Computer
- 19. Device Descriptions
- 19. Credits