Snare
Snare drum element instruments that use incoming note signals to synthesize audio.
v0 Snare
A hybrid snare drum instrument. With the following controls:
Tune, for adjusting the sound by ±1 octave, plus:
A numeric control for tuning, so you can adjust by whole semitones (by dragging the integer portion)
Micro-pitch expressions will be used relatively, so bending notes will still work (in Drum Machine devices or anywhere else)
Or enable Keytracking Mode, which will fully follow the pitch of notes played (good for instrument tracks/layers)
Decay, for sound length
Noise, for noise level, along with Stereo Width of the noise element
Click, for initial chaos
An overall Shell Level control, along with its Ringing amount (roughly decay time), Size (for tuning), and Spread (for variety)
Velocity Sensitivity, scaling the dynamic range (when a full range of note velocities are used)
FX chain, for post-processing from Bitwig devices or plug-ins
Output level, applied after the FX chain
v1 Snare
Previously named E-Snare, an electronic snare drum instrument made from two tunable oscillators, a noise generator, and resonant high- and low-pass filters.
![](https://assets.bitwig.net/media/bitwig_userguide/18/images/15appendix/4 - E-SNARE - v2.png?v=6CVuqw3GvM)
The OSC 1 section houses the primary sine oscillator, whose frequency and decay time can be set directly with the Tuning and Decay knobs, respectively.
The OSC 2 section contains a secondary sine oscillator whose settings are relative to oscillator 1. Accordingly, the frequency of oscillator 2 is set as an Offset from oscillator 1 in semitones, and oscillator 2's decay time is set with the Decay X parameter as a percentage of oscillator 1's decay time.
The NOISE section contains parameters related to the noise generator. This includes Attack and Decay times for the AD envelope that controls level, along with a contour control for the shape of the decay segment. And the Width knob sets the amount of stereo flutter added to each noise burst.
The MIX section is for controlling the balance between the three generator elements. Osc controls the balance between oscillator 1 and oscillator 2, and then Noise controls the balance between both oscillators and the noise generator.
Next comes the FILTER section, which has a high cut (or low-pass) filter for processing output from both the oscillators and the noise generator. Any noise generator signal is then passed to a low cut (or high-pass) filter. Individual cutoff frequency controls are available for both the High Cut and the Low Cut filter, and a single Q parameter controls resonance for both filters.
The final section offers a control for the instrument's Vel Sens.(itivity) and a level control for its Output.
Nested Device Chains:
FX - A chain for processing the device's entire audio output.
v8 Snare
An instrument inspired by the Snare Drum (SD) of the Roland TR-808. With the following controls:
Tune, for adjusting the sound by ±1 octave, plus:
A numeric control for tuning, so you can adjust by whole semitones (by dragging the integer portion)
Micro-pitch expressions will be used relatively, so bending notes will still work (in Drum Machine devices or anywhere else)
Or enable Keytracking Mode, which will fully follow the pitch of notes played (good for instrument tracks/layers)
Decay, for sound length
Tone, for timbre adjustments
Snappy / Noise, for noise level, along with Stereo Width of the noise element
Click, for initial chaos
Alternate Tuning toggle, to load a secondary tuning configuration
Velocity Sensitivity, scaling the dynamic range (when a full range of note velocities are used)
FX chain, for post-processing from Bitwig devices or plug-ins
Output level, applied after the FX chain
v9 Snare
An instrument inspired by the Snare Drum (SD) of the Roland TR-909. With the following controls:
Tune, for adjusting the sound by ±1 octave, plus:
A numeric control for tuning, so you can adjust by whole semitones (by dragging the integer portion)
Micro-pitch expressions will be used relatively, so bending notes will still work (in Drum Machine devices or anywhere else)
Or enable Keytracking Mode, which will fully follow the pitch of notes played (good for instrument tracks/layers)
Decay, for sound length
Snappy / Noise, for noise level
Drive, for pushing toward a pulse wave
Tone, for timbre adjustments
Click, for initial chaos
Velocity Sensitivity, scaling the dynamic range (when a full range of note velocities are used)
FX chain, for post-processing from Bitwig devices or plug-ins
Output level, applied after the FX chain
- 0. Welcome to Bitwig Studio
- 1. Bitwig Studio Concepts
- 2. Anatomy of the Bitwig Studio Window
- 3. The Arrange View and Tracks
- 4. Browsers in Bitwig Studio
- 5. Arranger Clips
- 6. The Clip Launcher
- 7. The Mix View
- 8. Introduction to Devices
- 9. Automation
- 10. Working with Audio Events
- 11. Working with Note Events
- 12. Operators, for Animating Musical Sequences
- 13. Going Between Notes and Audio
- 14. Working with Projects and Exporting
- 15. MIDI Controllers
- 16. Modulators, Device Nesting, and More
- 17. Welcome to The Grid
- 18. Working on a Tablet Computer
- 19. Device Descriptions
- 19. Credits