Tom

Tom drum element instruments that use incoming note signals to synthesize audio.

v0 Tom

A hybrid tom tom instrument. With the following controls:

  • Tune, for adjusting the sound by ±1 octave, plus:

    • A numeric control for tuning, so you can adjust by whole semitones (by dragging the integer portion)

    • A readout of the device's central pitch, using Bitwig's standard sharpness/flatness indication (see Parameter Information)

    • Micro-pitch expressions will be used relatively, so bending notes will still work (in Drum Machine devices or anywhere else)

    • Or enable Keytracking Mode, which will fully follow the pitch of notes played (good for instrument tracks/layers)

  • Decay, for sound length

  • Punch, controlling the pitch envelope

  • Click, for initial chaos

  • Rumble, for amount of resonance from the drum head

  • Air, for noise added to the drum and space

  • Shape, for oscillator sharpness

  • Stereo Noise, for diversity added to the Rumble and Air elements

  • Velocity Sensitivity, scaling the dynamic range (when a full range of note velocities are used)

  • FX chain, for post-processing from Bitwig devices or plug-ins

  • Output level, applied after the FX chain

v1 Tom

Previously named E-Tom, an electronic tom instrument with optional pitch modulation.

The GEN section contains parameters for controlling and processing the instrument's slightly rectified sine oscillator. The frequency of this oscillator is set by the Tune knob, and its level is controlled by an AD envelope that has a short, fixed attack time and an exponential, adjustable Decay time. The Click option adds impact to the sound by doubling portions of it, and the Tone control sets the cutoff frequency of a gentle low-pass filter.

The PEG section concerns a separate AD envelope generator that controls the oscillator's pitch. You can adjust the Decay time, the shape of that decay segment with the contour control, and the Amount of modulation in semitones.

The final section offers a control for the instrument's Vel Sens.(itivity) and a level control for its Output.

Nested Device Chains:

  • FX - A chain for processing the device's entire audio output.

v8 Tom

An instrument inspired by the Tom Tom elements (LT, MT, HT) of the Roland TR-808. With the following controls:

  • Tune, for adjusting the sound by ±1 octave, plus:

    • A numeric control for tuning, so you can adjust by whole semitones (by dragging the integer portion)

    • A readout of the device's central pitch, using Bitwig's standard sharpness/flatness indication (see Parameter Information)

    • Micro-pitch expressions will be used relatively, so bending notes will still work (in Drum Machine devices or anywhere else)

    • Or enable Keytracking Mode, which will fully follow the pitch of notes played (good for instrument tracks/layers)

  • Decay, for sound length

  • Punch, controlling the pitch envelope

  • Click, for initial chaos

  • Noise, for noise level, along with Tail for noise duration and Stereo Width of the noise element

  • Consistent Sound toggle, to remove variations and make the sound completely reproducible

  • Velocity Sensitivity, scaling the dynamic range (when a full range of note velocities are used)

  • FX chain, for post-processing from Bitwig devices or plug-ins

  • Output level, applied after the FX chain

v9 Tom

An instrument inspired by the Tom Tom elements (LT, MT, HT) of the Roland TR-909. With the following controls:

  • Tune, for adjusting the sound by ±1 octave, plus:

    • A numeric control for tuning, so you can adjust by whole semitones (by dragging the integer portion)

    • A readout of the device's central pitch, using Bitwig's standard sharpness/flatness indication (see Parameter Information)

    • Micro-pitch expressions will be used relatively, so bending notes will still work (in Drum Machine devices or anywhere else)

    • Or enable Keytracking Mode, which will fully follow the pitch of notes played (good for instrument tracks/layers)

  • Decay, for sound length

  • Punch, controlling the pitch envelope

  • Shape, for oscillator sharpness

  • Tone, for timbre adjustments

  • Snap, for initial chaos

  • Consistent Sound toggle, to remove variations and make the sound completely reproducible

  • Velocity Sensitivity, scaling the dynamic range (when a full range of note velocities are used)

  • FX chain, for post-processing from Bitwig devices or plug-ins

  • Output level, applied after the FX chain

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